- Node Js Blackjack Server Settings
- Node Js Blackjack Server Commands
- Node Js Blackjack Server Tutorial
- Node Js Blackjack Server Cs 1.6
A multiplayer blackjack client written in JavaScript utilising a Node.js hosting server, Socket.IO fir clientserver communication and HTML canvas for the gameplay. Link to the GitHub repo is below. In this post, I want to show how you can build the front and back end of a website using NodeJS for the back end. We'll use node to create endpoints, and set up a database in JSON format. Then, we'll create a front end application using React that will post to the database, and also fetch data from it.
import java.util.Scanner; import java.util.*; public class Blackjack { public static void main(String[] args) { String anotherCard, playAgain = 'y', ctn = null; int nextCard, card1, card2, dCard1, dCard2; int cardTotal = 0, dTotal = 0; Scanner keyboard = new Scanner(System.in); Random random = new Random(); // Begin dealing the players first two cards while ('y'.equals(playAgain)) { //dealers first two random cards dCard1 = random.nextInt(10) + 1; dCard2 = random.nextInt(10) + 1; //players first two random cards and card total card1 = random.nextInt(10) + 1; card2 = random.nextInt(10) + 1; cardTotal = card1 + card2; //dealers two card total and display only one dealer card dTotal = dCard1 + dCard2; System.out.println('Dealer shows: ' + dCard1); //display players first two cards & card total System.out.println('First Cards: ' + card1 + ', ' + card2); System.out.println('Total: '+ cardTotal); System.out.println('Another Card (y/n)?: '); anotherCard = keyboard.nextLine(); while ('y'.equals(anotherCard)) { nextCard = random.nextInt(10) + 1; cardTotal += nextCard; System.out.println('Card: ' + nextCard); System.out.println('Total: ' + cardTotal); if (cardTotal > 21) { System.out.println('You busted, Dealer wins'); System.out.println('Do you want to play again? (y/n):'); playAgain = keyboard.nextLine(); } if (cardTotal < 21) System.out.println('Another Card (y/n)?: '); anotherCard = keyboard.nextLine(); if ('n'.equals(anotherCard)) System.out.println('Dealer had: ' + dTotal); System.out.println('You had: ' + cardTotal); while ('n'.equals(anotherCard)) { if (dTotal < cardTotal && cardTotal < 21) { System.out.println('Yay you win!'); System.out.println('Play again? (y/n): '); playAgain = keyboard.nextLine(); if (playAgain.equalsIgnoreCase('y')) playAgain = 'y'; if (dTotal > cardTotal && dTotal < 21) System.out.println('You lose!'); playAgain = keyboard.nextLine(); } } } } } }
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Welcome to the Ranch!
When posting code, please UseCodeTags (←click that link to learn how). They make code so much easier to read and reference in replies because they provide line numbers to the listing. As a courtesy to a newcomer such as yourself, we will add those for you this time.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
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1. You put everything in your main() method. We have a wiki page that explains why Main Is A Pain. You might want to read that if you want to avoid feeling that pain over and over again.
2. Because you have put all your code into the same method, you have amassed a huge amount of it. Lots of code in one method is BAD. Lots of code that does lots of things in one method is WORSE. Lots of code that does lots of things in loops that have been nested lots of times is the WORST. Wait for it...
3. Code that is not aligned properly to clearly show the different levels of logical structures of your code is the WORST of the WORST.
Ok, so there's a lot of bad stuff going on in that code and I've even barely scratched the surface.
So you don't feel too bad, let me just say that it's a pleasant surprise to see someone use something like 'n'.equals(anotherCard). There are a couple things right about that little gem in the muck around it but just look at it for a little bit if you want to feel better.
Next reply, we'll talk about what you can do to get out of that corner.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
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1. Hack your way out.
2. Clean your way out.
One way may get you out eventually but it's likely to leave your code in a bigger mess than it's in now.
The other way, of course, will get you out with your code in much better shape than what it's in now.
You choose. The right way is not always the easiest way though.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
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In Eclipse or NetBeans, the keyboard command to autoformat your code is CTRL+SHIFT+F. That will give you something like the listing below; I added some blank lines to get separation between a few logical parts of the code (another favor... you owe us TWO now):
import java.util.Scanner; import java.util.*; public class Blackjack { public static void main(String[] args) { String anotherCard, playAgain = 'y', ctn = null; int nextCard, card1, card2, dCard1, dCard2; int cardTotal = 0, dTotal = 0; Scanner keyboard = new Scanner(System.in); Random random = new Random(); // Begin dealing the players first two cards while ('y'.equals(playAgain)) { // dealers first two random cards dCard1 = random.nextInt(10) + 1; dCard2 = random.nextInt(10) + 1; // players first two random cards and card total card1 = random.nextInt(10) + 1; card2 = random.nextInt(10) + 1; cardTotal = card1 + card2; // dealers two card total and display only one dealer card dTotal = dCard1 + dCard2; System.out.println('Dealer shows: ' + dCard1); // display players first two cards & card total System.out.println('First Cards: ' + card1 + ', ' + card2); System.out.println('Total: ' + cardTotal); System.out.println('Another Card (y/n)?: '); anotherCard = keyboard.nextLine(); while ('y'.equals(anotherCard)) { nextCard = random.nextInt(10) + 1; cardTotal += nextCard; System.out.println('Card: ' + nextCard); System.out.println('Total: ' + cardTotal); if (cardTotal > 21) { System.out.println('You busted, Dealer wins'); System.out.println('Do you want to play again? (y/n):'); playAgain = keyboard.nextLine(); } if (cardTotal < 21) System.out.println('Another Card (y/n)?: '); anotherCard = keyboard.nextLine(); if ('n'.equals(anotherCard)) System.out.println('Dealer had: ' + dTotal); System.out.println('You had: ' + cardTotal); while ('n'.equals(anotherCard)) { if (dTotal < cardTotal && cardTotal < 21) { System.out.println('Yay you win!'); System.out.println('Play again? (y/n): '); playAgain = keyboard.nextLine(); if (playAgain.equalsIgnoreCase('y')) playAgain = 'y'; if (dTotal > cardTotal && dTotal < 21) System.out.println('You lose!'); playAgain = keyboard.nextLine(); } } } } } }
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
mike laww wrote:Such a simple command to format my entire code, gee that would've been nice to know... professor. Ya think she would've taught us such a simple trick!
Yeah, you'd think that would be one of the first things they teach but no. It's one of the first things I taught my son when he enrolled in his first programming course in college last year.
Have you made your choice on which way you want to go? Hack your way out or Clean your way out? Choose wisely... there is only one path down which I will be willing to go with you. Choose poorly and you're on your own.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
- 1
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
Node Js Blackjack Server Settings
posted 4 years agoNode Js Blackjack Server Commands
- 1
methods should be broken out by actions as described in English (or whatever language you speak). Imagine you were telling a story of what happens:
Deal a card to the player
Deal a card to the dealer
Deal a card to the player
Deal a card to the dealer
ask the player what they want to do
get their answer
etc..
you do this, then look for 'actions'. So, 'deal a card' is something you DO. Note that it doesn't matter who you are dealing to, the process is the same - select a card from what's left in the deck. once you know what it is, you add it to the correct player's hand...
Methods for getting and setting variables are OK - they're sometimes called 'getters' and 'setters', or 'accessors' and 'mutators' (I think), but they are part of a class (like a Player class). I'm not sure if you're going to start defining your own classes yet...
There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors
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mike laww wrote:So, would it be organized by different data types? Like a method for loops, method for if statements, method for setting and getting variables, etc?
As Fred said, your program is broken out by actions. I like to call them 'behaviors' because I find that helps shift your mindset to a place where it's more natural to think of the programs as living, sentient 'things', i.e. Objects. You heard that Java is an object-oriented programming language, right?
Let's not get ahead of ourselves yet though. Just think of it for now as something called 'functional decomposition' - breaking down your huge problem into smaller, more manageable problems that focus on one small part of the larger whole.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
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This gradual breaking down of the problem from high-level to more details, then to even more details as you drill down and finally arrive at the smallest task, like 'Mom, how do I peel the potatoes?' and Mom will say, 'Go to the drawer next to the sink, pull it out, dig around for the peeler, make sure you wash the potatoes first, then get a trash bag ready, walk over to the island, set the potatoes down, then start peeling those taters!' That level of detail would not have been appropriate during that first time that she asked you to prepare Thanksgiving dinner, right?
Mom held off giving you those details until just the right moment when you were ready to follow that many detailed instructions to a Tee. Giving you all of those detailed instructions up front would have been like the mess that you find right now in your main() method, right? All jumbled up and confusing as heck. How would you ever get dinner ready that way?!
That's kind of like how you want to layer your program instructions. Start with the large one-liner command in the main() method. Ideally, it would look something like this:
play();
That's it! And then, the play method would look something like this:
private static void play() { showInstructions(); do { initPlayer(); initGame(); playUntilSomebodyWins(); } while (playersWantToKeepGoing()); sayGoodbye(); }
And then you just keep drilling down into more details of each of the initPlayer(), initGame(), playUntilSomebodyWins(), and other methods you see there.
It's not that complicated. It just takes a little bit of organization and logical thinking.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
With the increasing demand for online casino, people look out for the advanced and feature-rich software. Bringing Las Vegas to the user's computer, AIS Technolabs is active in designing and developing Blackjack Software for lending an exciting experience. A software, which is easily operated and transforming the trend of online casino games, it tends to create vibes.
Our exceptionally skilled developers have the knack of creating the best Blackjack Game Software for online gamblers. In addition to it, our Blackjack script functional capability is to channelize the flow of the game.
Our complete package of Best Blackjack Software developed using CSS, HTML, PHP, and JavaScript code along with extensive documentation. Our Online Blackjack Software is laced with technical advancements that work well on any platform. When it comes to creating Blackjack Software for the users or people willing to have an online casino business, our expert developers create options to help people in every possible manner. For us, quality matters the most, and our quality analysts make sure that the software does not gets hanged in due course of time.
Features of Our
Blackjack Script
Node Js Blackjack Server Tutorial
for Solid Game Play
Our Blackjack Script helps us to develop Blackjack Game Software with all the advanced features. The players are required to login with their registered id for the easy start of the game. With the assistance of facilities like the lower, middle, and higher limit tables, the scripting enables us to explain the game in a much better manner. Some essential features are discussed below:
Fully Responsive Design
100% HTML and JavaScript Code
Smooth jQuery Animation
Compatible with Every Browser
Extremely Flexible Deck
Dealer's Shoe Configuration
Cheat Prevention Measures
Avoid Getting Fraudulent
Complaints from Users
Fully Customizable Script
Modify Sounds, Images,
and Animations
Enormous Profits
Table Formats
Change the Payouts
System and Rules
Challenge Card Counter
The Blackjack software developed by our team of experts is intended to generate charts, test the betting system, and even to count of cards. Certainly, we understand the general liking for playing blackjack in the casinos.
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The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
Node Js Blackjack Server Settings
posted 4 years agoNode Js Blackjack Server Commands
- 1
methods should be broken out by actions as described in English (or whatever language you speak). Imagine you were telling a story of what happens:
Deal a card to the player
Deal a card to the dealer
Deal a card to the player
Deal a card to the dealer
ask the player what they want to do
get their answer
etc..
you do this, then look for 'actions'. So, 'deal a card' is something you DO. Note that it doesn't matter who you are dealing to, the process is the same - select a card from what's left in the deck. once you know what it is, you add it to the correct player's hand...
Methods for getting and setting variables are OK - they're sometimes called 'getters' and 'setters', or 'accessors' and 'mutators' (I think), but they are part of a class (like a Player class). I'm not sure if you're going to start defining your own classes yet...
There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors
- 1
mike laww wrote:So, would it be organized by different data types? Like a method for loops, method for if statements, method for setting and getting variables, etc?
As Fred said, your program is broken out by actions. I like to call them 'behaviors' because I find that helps shift your mindset to a place where it's more natural to think of the programs as living, sentient 'things', i.e. Objects. You heard that Java is an object-oriented programming language, right?
Let's not get ahead of ourselves yet though. Just think of it for now as something called 'functional decomposition' - breaking down your huge problem into smaller, more manageable problems that focus on one small part of the larger whole.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
- 1
This gradual breaking down of the problem from high-level to more details, then to even more details as you drill down and finally arrive at the smallest task, like 'Mom, how do I peel the potatoes?' and Mom will say, 'Go to the drawer next to the sink, pull it out, dig around for the peeler, make sure you wash the potatoes first, then get a trash bag ready, walk over to the island, set the potatoes down, then start peeling those taters!' That level of detail would not have been appropriate during that first time that she asked you to prepare Thanksgiving dinner, right?
Mom held off giving you those details until just the right moment when you were ready to follow that many detailed instructions to a Tee. Giving you all of those detailed instructions up front would have been like the mess that you find right now in your main() method, right? All jumbled up and confusing as heck. How would you ever get dinner ready that way?!
That's kind of like how you want to layer your program instructions. Start with the large one-liner command in the main() method. Ideally, it would look something like this:
play();
That's it! And then, the play method would look something like this:
private static void play() { showInstructions(); do { initPlayer(); initGame(); playUntilSomebodyWins(); } while (playersWantToKeepGoing()); sayGoodbye(); }
And then you just keep drilling down into more details of each of the initPlayer(), initGame(), playUntilSomebodyWins(), and other methods you see there.
It's not that complicated. It just takes a little bit of organization and logical thinking.
The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code
With the increasing demand for online casino, people look out for the advanced and feature-rich software. Bringing Las Vegas to the user's computer, AIS Technolabs is active in designing and developing Blackjack Software for lending an exciting experience. A software, which is easily operated and transforming the trend of online casino games, it tends to create vibes.
Our exceptionally skilled developers have the knack of creating the best Blackjack Game Software for online gamblers. In addition to it, our Blackjack script functional capability is to channelize the flow of the game.
Our complete package of Best Blackjack Software developed using CSS, HTML, PHP, and JavaScript code along with extensive documentation. Our Online Blackjack Software is laced with technical advancements that work well on any platform. When it comes to creating Blackjack Software for the users or people willing to have an online casino business, our expert developers create options to help people in every possible manner. For us, quality matters the most, and our quality analysts make sure that the software does not gets hanged in due course of time.
Features of Our
Blackjack Script
Node Js Blackjack Server Tutorial
for Solid Game Play
Our Blackjack Script helps us to develop Blackjack Game Software with all the advanced features. The players are required to login with their registered id for the easy start of the game. With the assistance of facilities like the lower, middle, and higher limit tables, the scripting enables us to explain the game in a much better manner. Some essential features are discussed below:
Fully Responsive Design
100% HTML and JavaScript Code
Smooth jQuery Animation
Compatible with Every Browser
Extremely Flexible Deck
Dealer's Shoe Configuration
Cheat Prevention Measures
Avoid Getting Fraudulent
Complaints from Users
Fully Customizable Script
Modify Sounds, Images,
and Animations
Enormous Profits
Table Formats
Change the Payouts
System and Rules
Challenge Card Counter
The Blackjack software developed by our team of experts is intended to generate charts, test the betting system, and even to count of cards. Certainly, we understand the general liking for playing blackjack in the casinos.
With an ability to enhance casino gaming standards, the Blackjack Software allows the users to configure specified obscure rules. It is active in setting gaming rules for playing varied forms of casino games. The best thing about our software is that it has the aptitude to conduct great shuffling of cards as a part of the real-time casinos. However, many people do not get enough time to visit physical casinos, so as an entrepreneur, this is the best chance to target such people with online Blackjack Game Software.
- Our proficient engineers develop web, native, and hybrid Blackjack Game Software applications along with cross-browser functionality for the tablets as well as for mobile phones.
- Our highly-skilled developers make appealing 2D and 3D Blackjack Software skins using jQuery, .NET, SQL Server, HTML5, Flash, and MVC.
- Our Company develop auto play opponents and autoplay strategies that are easily customized by the players.
- We build chat and messaging features for providing the best gaming experience to the players.
- Our professional team utilizes a multi-deck blackjack game strategy.
- Our programmers develop management portals for admin who can easily modify the rules of the game, disable the game, and make configurations in real-time.
CURRENT TECHNOLOGY
Our developers always use the latest trends of technology to develop Blackjack Game Software. Our Blackjack Software is fully supported by Windows, Vista, macOS, and many more.
BETTING STRATEGIES
Node Js Blackjack Server Cs 1.6
With the help of amazing facility betting strategies of our Blackjack Software, users can define the strategy to verify their betting. Strategies can vary from simple to extremely complex cover betting per count.
NORMAL MOVEMENTS
The players can increase realism with our blackjack game. It is because of that the players can play with natural casino hand movements instead of using buttons. Also, the users can buy other player's Double Downs and Splits.
CALCULATORS
Our developed Blackjack Software comes with in-built calculators. With it, the users select the rules according to their wish, and the software will start to calculate the different number of decks.
TEST THE SKILLS
Our developing Blackjack Software is fully capable of testing the long-term progress as well as identify the weak spots in the user's skills. The players or teams can also create their own standardized tests and distribute them between.
Understanding the World of
Blackjack Game and Software
Blackjack is the most famous and widely played casino-based games in the world; we have developed software in the most elegant way. The purpose of the game is to beat the dealer or reach a final score more than the dealer itself. Through our Blackjack Software, one gets to know that players have to deal with two cards at a time, facing up or down. There are different tables to be played upon, and the players can select the limit as per their capability. The best part of our Online Blackjack Software is that it gives detailed information on the way of playing the game. Also, it assists beginners at every step to understand the game and make the most of it by earning well.
Why Hire Us for the
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We design and develop a Blackjack Software in such a way that it can be used by a novice as well as professional. Being powerful in nature, it offers high-quality information about the game and directs to play it well for earning big money. The game is highly customized and enables us to create our own computer players, betting options, customizing cards, and other blackjack varieties for a better gaming environment.
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